Wearable Project Proposal

Note: This project is a collaboration with KC Lathrop.

Wearable Tech Project:

1. What is the purpose of the artifact you are designing?

The purpose is to encourage body movement by having pleasant musical feedback. If people are incentivized by music, will they move more? This artifact will help to recreate the perception of our bodies when it’s seen as a tool to create what we hear. Listening to music is typically a passive experience with dancing as a result of the music. We are going to explore how one’s body moves if the movement, or “dance” comes first.

2. Why does it exist?

Music is powerful in my ways. It can excite us, or calm us down. It even can help us remember, according to Michael Rossato-Bennett’s film, “Still Alive” that documents how music improves the lives of people with dementia. This would help music become more accessible, as it would essentially be apart of your body. Another important element of this object is that it would encourage people to move. With the evolution of technology, people are more sedentary than ever. According to James A. Levine, an obesity specialist at Mayo Clinic, “It’s the disease of our time. Any extended sitting can be harmful” (www.lifespanfitness.com).

3. What will it DO? (How will it do it – but you can only answer this if you are clear about the rest of the answers)

As a person moves it will play parts of a song, or notes from a song, enabling a person to interact and recreate music with their bodies. It will have flex sensors in the shoulders of the shirt, which will be mapped to different samples of a song or notes. Each movement will have a corresponding sound.

4. How does it work? Step-by-step – (you open a box, a drawer, you plug it in, you charge it, you press on a button to activate it or it is always on… etc)

1. Put on the shirt.

2. Connect your phone using App via BLE to activate connection

3. Move and listen for music feedback

5. Why would someone want to use it? What do you add to their life? Remember that value is shared, applied based on some sort of value system onto objects. So think about communication, and shared values.

Humans love music. It can be personalized to fit their emotions, taste, or activity. We love alone through our headphones, or at large events with amplified sound. When we listen to music we tend to move, but not everyone is comfortable with dancing or using their body to express their feelings. This wearable would combine an interactive experience with music, in which a person has control of what their hearing, the natural impulse to move, with the encouragement to use their body as a tool to personalize their musical experience. It can be a shared experience as well either with a performance or by two people creating a music with together.

6. What is your anchor?

The key idea is that we love music and need to move more. With this wearable the movement controls the music, rather than the other way. It gives people the chance to express how they want to interact with the music they hear through their bodies.

7. Describe in 1 paragraph your project.

We will be creating a shirt that has flex or bend sensors in the shoulders. In possible later iterations, we will have sensors in the elbows and wrists. The sensors will be mapped to sounds of music programmed in a mobile device via BLE. Our main demographic of users people interested in increasing their awareness of their body movements and encouraging those to move more.

Sources:

https://www.youtube.com/watch?v=GM0MJBnLENA

https://learn.sparkfun.com/tutorials/hackers-in-residence—sound-and-motion-reactivity-for-wearables

https://www.kickstarter.com/projects/376537646/remidi-first-wearable-instrument-to-record-play-an?ref=category

Moff Is A Wearable Bluetooth Bangle For Kids That Adds Sound-Effects To Everyday Play

http://blogs.scientificamerican.com/guest-blog/the-power-of-music-mind-control-by-rhythmic-sound/

http://www.bendlabs.com/

http://www.kobakant.at/DIY/?p=5615

 

Nature of Code: Week 3 – Oscillation

This week I wanted to experiment with Sin and Cos to understand what happens when I change different parts of the formula.

The first one is a change in the angular motion example.  I added a “reset” for when the circles reach the width, they begin to reverse. I think it is a nice visualization of angular motion.

waves1 from Lindsey Frances on Vimeo.

The second is creating the polar roses.  I also made the radius multiplied by .05 to create a changing diameter.

I then began to experiment with the wave equation. For my first wave, I created this. I switched the x and the y around in the lines to create a vertical wave. From there, I began to add changes such as making the increments smaller in the for loop (example) and changing cos to sin in the mapping as well as the parameters (example.)  By doing these, it helped me to better visualize what I can do in my code with sin and cos.

waves3 from Lindsey Frances on Vimeo.

waves4 from Lindsey Frances on Vimeo.

From here, I began to create moving petal-like objects.  I  did this by again creating small increments in the for loop ( which causes a more solid like look) and made the startAngle smaller.  I also added a change in the color based on the angle change (example). I then experimented with subtracting a variable within the line equations (example).

waves7 from Lindsey Frances on Vimeo.

waves11 from Lindsey Frances on Vimeo.

I also wanted to see what would happen if I squared the angle within the mapping(example) and put it to the power of the fourth(example).  It was interesting because it created this triangular patterns.

waves8 from Lindsey Frances on Vimeo.

waves9 from Lindsey Frances on Vimeo.

Wearables – Week 1

Readings: In reading Wearable Electronics and Smart Textiles: A Critical ReviewI found myself excited about my engineering background once again. I have always had a love for learning about new materials and this reminded me of that.  Being able to understand how the textiles work is essential in understanding how to use them and although, I have never really worked with wearables, it helped in seeing possibilities for the future projects.

I really enjoyed reading Losing the Thread because it had a lot of information that I really never thought about.  I never knew how much textiles played a role in our lives and society. It gave me an appreciation and gratitude towards them.  I especially enjoyed learning about the metaphors and in the beginning about what people thought of future fashion.  I would love to see this experiment done now for fun with the hope that there would be the same openness to the future.

Tracking of Garment:  My favorite garment is a BCBG Max Azria dress that I bought about 8 years ago.  It is made out of fabric blend that is 93% Rayon and 7% Spandex giving it this nice silky and cold to the touch feeling (which is one of my favorite parts of the dress.) The pattern is a black base with what almost looks like geometric shapes that are ripped from teal, cobalt, and mustard paper instead of straight cuts.

While inspecting the dress, I found it was made up of 10 parts: 2 sleeves, 2 cuffs, 2 tops, 1 top backing, 1 frontal skirt, 1 back skirt, and a belt.  The fabric around the belt and the cuffs appear to be rolled in to make a nice edging.

IMG_2584

At the shoulder and the waist, there is pelting as seen below that gives it a nice, flattering shape for my body.

IMG_2582-1IMG_2587-1

Although I hardly get to wear this dress, it will always be my favorite and stay with me in my closet.  I like that the silhouette is form flattering with almost a 1930s gown style to it but adds a modern twist with the pattern.  It hits my waste nicely and flares out just enough so that it is not too tight.  It also is long enough that I can wear it out to different types of occasions.  I hope to find the pattern for this one day or possibly recreate this dress using the same type of material but in different colors and patterns.

Mood/Inspiration Board:

Wearables-Week 1-Inspiration Board

My mood/inspiration board is split into three categories.  The first (on the left had side) is a column of inspiration related to Biomimicry.  This is a topic I studied in undergrad and would love to find a use for it within ITP. Not only is there new material coming out everyday that is inspired by nature but there are also processes and tools that come from Biology.  Also, I like the aesthetics of this column including the patterns and colors.  It’s a mix of harsh and soft beauty.

Jumping the middle column is a mix of textiles and patterns that I found.  Some are e-textiles like the purple scarf dyed with soil bacteria.  I am interested in working with different types of textiles and materials for this project.

Jumping to the right column, is inspiration related to social experiences with emphasis on taking mundane, everyday things and making them interesting.  I am using Disney because no matter what people’s feelings are toward the company, I believe they excel in this category.  The two examples I use are the queueing and there magic bands.  In there queue areas, they are able to positively manipulate (or encourage) you to wait possibly hours for a few minutes of fun.  They make waiting in line a whole experience for the person by adding games, or secret objects.  They also create these check points that make you feel that you’re almooost there.  While most amusement parks have long lines regardless, these details are what makes it a better experience.

In the second part, I have the Magic Bands.  What I like about these is that they once again make boring things like checking in or paying for something an easy task.  While this is a little more commercialized than I would like, it still shows an example of taking the mundane and making it fun.  I hope to do that in this wearables project.

Currently, I do not have a clear idea in mind.  I want to find a nice mix and have decided my next step will be to look at AskNature.org and other biomimicry websites for that part of it while sending out a survey to find out what are things that people have small pet peeves towards.  I plan to focus on making everyday, boring things more interesting in a subtle way and will use the materials and science as a helper.